Post by keen on Apr 27, 2009 10:15:07 GMT -5
Changes from Meltdown 2 v1923 to v1946
Complete Changes:
* New loading screen, with random helpful tips for new players
* Status effects (outside of EMP) no longer affect shielded players, if already affected by a status, shield pack will not protect you from it
* Heavy Plasma Cannon pack removed
* MANTA Infernal Rain removed
* RMS Saturn-V Rockets removed
* Mitzi Light Cannon pack draws from Mitzi capacitor, requires Mitzi Blast Cannon to function (same as other ammo-based packs)
* EMP Grenade chance to cause EMP effect increased
* Armor Modules implemented
* Ammo pack now grants 50 additional Mitzi capacitor, 256 additional EPC charge, 150 more protron ammo, and 25 more phaser ammo, mode availability left unchanged (no, you can't have Annihilator Assaults )
* Missile Launcher Laser Guided mode should properly show the beacon at maximum range at all times, and should no longer be distracted by flares
* Daishi Turbo Chaingun now makes a sound when fired, as intended
* Daishi and Grenade Cannon missiles should explode more reliably (hopefully 100% of the time)
* Shotgun Cannon crash bug fixed
* Shotgun Cannon should properly display death messages
* Server now uses $Host:: Prefs, MD2 Config file removed, if these prefs are not set in your server configuration, they will be added automatically
* Blastechs will no longer recieve health after death
* Flag weight reduced
New Armor Modules:
* Daishi Armor Mod: Flight Adaptor - Allows Daishi to fly within range of a D+D device
* Daishi Armor Mod: Base Power Link - Increases energy generation while in range of a Defense+ Device (50% of energy pack)
* Universal Armor Mod: Magnetic Hand Mod - Prevents concussion grenades from knocking off your weapon
* Universal Armor Mod: Magnetic Pack Clamp - Prevents concussion grenades from knocking off your pack
* Universal Armor Mod: Reactive Armor Plating - 50% less damage taken from Explosive weapons, 200% damage taken from Plasma and Energy weapons
* Universal Armor Mod: Electron Field Plating - 50% less damage taken from Energy weapons, 200% damage taken from Explosive and Kinetic weapons
* Universal Armor Mod: Inertial Dampener Plating - 50% less damage taken from Kinetic weapons and fall damage, 200% damage taken from Plasma and Mitzi weapons
* Universal Armor Mod: Power Recirculator - Reduces energy drain from all energy weapons by 25%, does not affect packs (except for pack weapons), jetting and incompatible with energy pack
* Scout/Blastech/Mag Ion Armor mod: Extended Shocklance - Doubles range of Shocklance at the cost of 2x energy usage, applies to all modes, 2x Shocklance mode removed
Partially Complete Changes:
* Fixing bugs
Planned Changes:
* Deconstructor tool actually undeploys and gives you the pack instead of blowing up the device
* Bots will randomly drop and add during mission change
* Optimizations and cleanup of old data and files to speed up MD2 and help eliminate errors
* New death messages for weapons, turrets, vehicles, and events
* 2 new Battle Angel pack weapons
Ideas under advisement:
* Mitzi AutoMode - when pointed at the ground, it will automatically switch to booster mode, then back to whatever mode you had previously
* VectorPort pack will also teleport anyone within 5m of yourself to your current target, but will cause you to die if any one of them is not wearing a Slipstream-IX pack or Cloaking pack
* Repair Gun mode added: Repair Blast - uses 50% of your energy pool to repair an object, repair amount based on energy amount
* Mitzi Subspace Magnet (50): Seeking Dense Mitzi blast, does radiation damage which increases based on it's speed and lifetime. This blast will accelerate, collecting more particles for more damage.
* Mitzi Subspace Magnet (35): Seeking Light Mitzi blast, can be locked onto any target with a range of 400m, not distracted by flares
* Radiation Satchel pack - does not do any damage, irradiates small area until destroyed, wall-transparent damage
Default server prefs:
$Host::MD2::SuicideRespawnTime = 5; // Controls how much time between suicides, in seconds
$Host::MD2::RespawnTime = 2; // Controls how much time between deaths, in seconds
$Host::MD2::Die1stPerson = false; // Die in 1st person mode, then switch to 3rd after the above respawn time
$Host::MD2::Fairteams = true; // Enable anti-team stacking
$Host::MD2::AntiBaseRapeCount = 6; // Prevent Generators from being damaged if there are this many non-bot players
$Host::LogChat = 1; // Log all non-team chat on the server to a file
$Host::LogTeamChat = 1; // Log all team-only chat on the server to a file
$Host::SingleCoreServer = true; // Set to false if your server has more than 1 CPU
$Host::WriteConsoleLog = false; // Writes console.log in GameData - mainly useful for debug purposes
These prefs are self-explanitory:
$Host::KickMessage = "You have been kicked from this server.";
$Host::BanMessage = "You have been banned from this server.";
$Host::MD2::NoFireModeText = "New to Meltdown 2? Visit forum.radiantage.com for more information.";
$Host::MOTD = "Welcome to the server - see server information for rules.";
$Host::LoadScreenMessage = "Are you ready for fast-paced intense action? Meltdown 2 is for you!";
Complete Changes:
* New loading screen, with random helpful tips for new players
* Status effects (outside of EMP) no longer affect shielded players, if already affected by a status, shield pack will not protect you from it
* Heavy Plasma Cannon pack removed
* MANTA Infernal Rain removed
* RMS Saturn-V Rockets removed
* Mitzi Light Cannon pack draws from Mitzi capacitor, requires Mitzi Blast Cannon to function (same as other ammo-based packs)
* EMP Grenade chance to cause EMP effect increased
* Armor Modules implemented
* Ammo pack now grants 50 additional Mitzi capacitor, 256 additional EPC charge, 150 more protron ammo, and 25 more phaser ammo, mode availability left unchanged (no, you can't have Annihilator Assaults )
* Missile Launcher Laser Guided mode should properly show the beacon at maximum range at all times, and should no longer be distracted by flares
* Daishi Turbo Chaingun now makes a sound when fired, as intended
* Daishi and Grenade Cannon missiles should explode more reliably (hopefully 100% of the time)
* Shotgun Cannon crash bug fixed
* Shotgun Cannon should properly display death messages
* Server now uses $Host:: Prefs, MD2 Config file removed, if these prefs are not set in your server configuration, they will be added automatically
* Blastechs will no longer recieve health after death
* Flag weight reduced
New Armor Modules:
* Daishi Armor Mod: Flight Adaptor - Allows Daishi to fly within range of a D+D device
* Daishi Armor Mod: Base Power Link - Increases energy generation while in range of a Defense+ Device (50% of energy pack)
* Universal Armor Mod: Magnetic Hand Mod - Prevents concussion grenades from knocking off your weapon
* Universal Armor Mod: Magnetic Pack Clamp - Prevents concussion grenades from knocking off your pack
* Universal Armor Mod: Reactive Armor Plating - 50% less damage taken from Explosive weapons, 200% damage taken from Plasma and Energy weapons
* Universal Armor Mod: Electron Field Plating - 50% less damage taken from Energy weapons, 200% damage taken from Explosive and Kinetic weapons
* Universal Armor Mod: Inertial Dampener Plating - 50% less damage taken from Kinetic weapons and fall damage, 200% damage taken from Plasma and Mitzi weapons
* Universal Armor Mod: Power Recirculator - Reduces energy drain from all energy weapons by 25%, does not affect packs (except for pack weapons), jetting and incompatible with energy pack
* Scout/Blastech/Mag Ion Armor mod: Extended Shocklance - Doubles range of Shocklance at the cost of 2x energy usage, applies to all modes, 2x Shocklance mode removed
Partially Complete Changes:
* Fixing bugs
Planned Changes:
* Deconstructor tool actually undeploys and gives you the pack instead of blowing up the device
* Bots will randomly drop and add during mission change
* Optimizations and cleanup of old data and files to speed up MD2 and help eliminate errors
* New death messages for weapons, turrets, vehicles, and events
* 2 new Battle Angel pack weapons
Ideas under advisement:
* Mitzi AutoMode - when pointed at the ground, it will automatically switch to booster mode, then back to whatever mode you had previously
* VectorPort pack will also teleport anyone within 5m of yourself to your current target, but will cause you to die if any one of them is not wearing a Slipstream-IX pack or Cloaking pack
* Repair Gun mode added: Repair Blast - uses 50% of your energy pool to repair an object, repair amount based on energy amount
* Mitzi Subspace Magnet (50): Seeking Dense Mitzi blast, does radiation damage which increases based on it's speed and lifetime. This blast will accelerate, collecting more particles for more damage.
* Mitzi Subspace Magnet (35): Seeking Light Mitzi blast, can be locked onto any target with a range of 400m, not distracted by flares
* Radiation Satchel pack - does not do any damage, irradiates small area until destroyed, wall-transparent damage
Default server prefs:
$Host::MD2::SuicideRespawnTime = 5; // Controls how much time between suicides, in seconds
$Host::MD2::RespawnTime = 2; // Controls how much time between deaths, in seconds
$Host::MD2::Die1stPerson = false; // Die in 1st person mode, then switch to 3rd after the above respawn time
$Host::MD2::Fairteams = true; // Enable anti-team stacking
$Host::MD2::AntiBaseRapeCount = 6; // Prevent Generators from being damaged if there are this many non-bot players
$Host::LogChat = 1; // Log all non-team chat on the server to a file
$Host::LogTeamChat = 1; // Log all team-only chat on the server to a file
$Host::SingleCoreServer = true; // Set to false if your server has more than 1 CPU
$Host::WriteConsoleLog = false; // Writes console.log in GameData - mainly useful for debug purposes
These prefs are self-explanitory:
$Host::KickMessage = "You have been kicked from this server.";
$Host::BanMessage = "You have been banned from this server.";
$Host::MD2::NoFireModeText = "New to Meltdown 2? Visit forum.radiantage.com for more information.";
$Host::MOTD = "Welcome to the server - see server information for rules.";
$Host::LoadScreenMessage = "Are you ready for fast-paced intense action? Meltdown 2 is for you!";