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Post by humans on May 1, 2009 10:15:14 GMT -5
Plasma doesnt need a heat signature, the starburst in general does.
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Post by Zap on May 1, 2009 12:46:43 GMT -5
First of all, since electron plating will actually increase the damage pbw does to you, it's not surprising it's one-shotting you (try inertial dampening). Second, I think only assaults, juggs, and BAs have access to polarized. He might've had reactive armor, though - that would've halved the damage from impact mortars.
As for mode availability on SB... I think locking modes 3 and 4 from Assaults would be a very good idea (3 is insane against vehicles, and 4 is insane against, uh, everything short of blastechs). Mode 2 is easily dodged by somebody in midair who's aware of it, but the main problem with giving it to assaults that I forsee is the amount of damage it can inflict on deployed defenses. How big of a deal that is, though, is largely based on opinion.
Currently, engies are lighter and can actually carry MORE weapons in a loadout than an assault can (plus more mines/nades/kits, a small invo to reload and heal, and a repair pack that doesn't take up their pack slot), and engies being better at prolonged assaults than an armor called "assault" is just wrong. On top of that, the selection of weapons the two have are almost identical, and they both have access to the same modes on the weapons they share. While I have no problem with the engie's available weapons (modes is debatable), this definitely means that the assault needs SOMETHING more. The main things the assault currently has over the engie is their health (still not enough to help them avoid instant death from a lot of the moderately powerful weapons without help from a module) and the repulsor (which is torn apart by the freaking PROTRON).
They lack the speed of lighter armors to dodge stuff, they lack the inherent elf 3 and weapon selection of the jugg, and they lack the pure tanking ability of the BA and daishi. Assaults aren't the "good at everything, excels at none" armor, they're the "kinda bleh at everything, good at none" armor.
EDIT: ... whoops, didn't mean for that to turn into a rant. Sorry.
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Post by humans on May 1, 2009 15:37:12 GMT -5
Assault is very strong when used by the right people actually, and the engineer can't stand a chance in almost any fight against a decent player with assault. Its true engineer can hold a lot of weapons, but their health is sooo low that one decent hit from anything and they are dead.
For the first time almost ever I feel like almost all of the armors are exactly where they should be. Now is just the time for small changes and tweaks and stuff like weapons, modules, vehicles, etc.
Keep up the great work Keen. Solo, thanks for the great server.
Humans is happy. Gallion-Fox has man titties.
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Post by corrosion on May 1, 2009 17:50:51 GMT -5
Assault has a lot of potential you just have to find the right roles to use assault armor on. While I do not like the CSL being effective with some weapons and being obliterated by others specifically the proton and the mech minigun. It can be a very strong armor, I use it all the time and I usually do pretty decent with it.
Maybe just giving asaults extremely low starburst ammo. 5 shots perhaps? If you are good with those shots and manage to kill your enemy you can then just scavenge more ammo off of them if they are a jugg/BA.
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Post by humans on May 1, 2009 20:13:56 GMT -5
I hear people talk about how they don't like the CSL for assault, and that certain weapons shoot through it, but if no weapons shot through it wouldn't that be really lame? There needs to be ups and down for everything in the game if you ask me =)
That is kind of like saying, why do plasma, laser and phaser shots hit blastech? Only mitzi .5 should damage it =P If every weapon was effectively repulsed it would be VERY annoying.
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Post by grimgallionfox on May 1, 2009 20:24:17 GMT -5
Well last i checked the PBW is a energy based weapons so therefore the electron plating should cut its damage in half. Says above. Electron Field Plating. 50% less damage from energy based weapons. I think your a tad bit confused zappy. Or i could be. Hell i forget anymore.
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Post by Zap on May 1, 2009 22:19:05 GMT -5
PBW is kinetic damage, grim. It won't hurt blastechs, so it can't be energy.
As for assault... I still feel they don't have enough going for them. I can tell people disagree with me, though, so I'll let it go.
EDIT: I forgot to ask - can something be added in-game that explains the armor mods? I only ask because I had to explain the various effects of them so many times I just eventually stopped explaining them and referred them to the site. I know a lot of people (me included) prefer to run t2 full-screen, so I get that this could be a pain in the ass for many.
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Post by humans on May 1, 2009 22:43:14 GMT -5
full screen? never!
And I have a good idea for an in game help manual. Keen, if you modify the "F2" menu like they did in construction you can add all kinds of info and tips in there. Anything from how to set up manta, to what modes are, to armor modules. Just a thought.
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Post by corrosion on May 2, 2009 0:10:37 GMT -5
A bit more autocannon ammo Or decrease the energy the CSL takes when on. No changes to how much energy is taken when hit unless it is necessary.
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Post by grimgallionfox on May 2, 2009 1:15:12 GMT -5
Wow...Guess your right. I knew it didnt hurt blastechs but i didnt think that *made* it kinetic. Since it uses your energy and the name itself says Particle *(BEAM)* Weapon i figured it was energy since most beams are. But oh wellz.
I 2nd the idea of ingame explanations of the AMs.
BTW me likes the ammo pack. Its my 2nd best friend.
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Post by SoLoFiRe on May 2, 2009 10:06:48 GMT -5
the damage type for PBW isnt kinetic... its PBW ($DamageType::PBW). Blastech are just resistant to that type of damage. I don't know wheter or not keen intended for that though.
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Post by Zap on May 2, 2009 15:46:19 GMT -5
I agree with corrosion - one gigantic thing that could help out Assaults is more ammo. Autocannon is the big one, but in a lot of areas they could use a boost to ammo.
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Post by PatMan33 on May 2, 2009 17:06:59 GMT -5
EDIT: I forgot to ask - can something be added in-game that explains the armor mods? I only ask because I had to explain the various effects of them so many times I just eventually stopped explaining them and referred them to the site. I know a lot of people (me included) prefer to run t2 full-screen, so I get that this could be a pain in the ass for many. Absolutely yes to this. Anything that helps improve accessibility for new players and old players alike.
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Post by JayZ on May 2, 2009 17:48:32 GMT -5
full screen? never! And I have a good idea for an in game help manual. Keen, if you modify the "F2" menu like they did in construction you can add all kinds of info and tips in there. Anything from how to set up manta, to what modes are, to armor modules. Just a thought. 2nd that.
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Post by humans on May 2, 2009 19:30:51 GMT -5
thanks Jay, i shouldnt really say its my idea though because i did get it from construction. and the reason i say no fullscreen is because you get less UE's from popups and you can multi task =D
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