Post by SoLoFiRe on Apr 10, 2009 16:35:02 GMT -5
Changes from Meltdown 2 v1880 to v1900
Complete Changes:
* Replaced Battle Angel grenade slot with Armor Module slot, moved Polarized/Gravitron armors to Armor Module slot, can only equip Armor Modules at large stations
* RMS Scatterpack Missiles refire time decreased to 5 minutes
* MANTA Ion Blast refire time reduced to 1 minutes
* Kills done in Blastech restore 10% health and 5% energy, energy pool lowered to 2000 MW
* Shield Pack incompatible with Polarized Armor
* Armor HP display on buying armor changes with selected armor type
* Passive jammed devices changed to 2m jamming field (weird bug with T2 and passive jamming)
* Phaser turret RoF reduced, spread lowered
* Energy turret spread eliminated
* Heavy plasma speed increased moderately, explosion redone to basic one
* Battle Angel overdrive mode now restores full HP when activated
* Comet Cannon output damage increased by 20%
* Shocklance restricted to light armor usage only (who really uses a shocklance on a heavy, weirdo)
* ELF Gun for Juggernaut and Battle Angel returns, mode limited (normal/super tractor for Jugg, normal and pull for BA)
* Incendiary missile should now be available to all armors
* Forcefield Array increased to 2400 HP, up from 1500
* Number of Blast Walls and Blast Doors reduced
* Number of Forcefield Arrays increased
* Deployed Base Turrets can no longer be placed within 500m of an enemy flag or generator
* Fixed vehicle modules being off by 1 place (new vehicle module system soon)
* Tank barrels on Tank and Wolfhound working again
* Defense+ Device damage taken from shield beacons and repulsor beacons increased to 33% from 5/10%
* Forcefields now have minimum flag deploy distance, same clearance as blast wall/door (20m)
* Multifusor disc range doubled
* Engineers should get proper points for repairing deployed base assets (turrets, invs, vpad, jammers)
* Points properly awarded for destroying deployed base assets (turrets, invs, vpad, jammers)
* Deployed Base Turrets have a team-wide cooldown of 1 minute
* Reassembler turned blue
* Lava damage fixed
* Ammo Pack now properly restores full ammo pack capacity on usage
* Ammo Pack no longer removes TL/CSL upon usage
* Synomium Pack no longer overrides BA Overdrive mode
Partially Complete Changes:
* Redoing Bot name generator to prevent missing parts of name or duplicate names
* Optimizations and cleanup of old data and files to speed up MD2 and help eliminate errors
* New death messages for weapons, turrets, vehicles, and events
Planned Changes:
* Deconstructor tool actually undeploys and gives you the pack instead of blowing up the device
* Bots will randomly drop and add during mission change
* Bomber now has pilot AA gun
* Marantz renamed Valkyrie Interceptor, inherits quad-wing design
* Silvershark patrol vehicle removed
* New loading screen
* New Daishi pack - Flight Adaptor: allows daishi to fly within range of a D+D device
* Ammo pack now grants 50 additional Mitzi capacitor, 256 additional EPC charge, 150 more protron ammo, and 25 more phaser ammo, mode availability left unchanged (no, you can't have Annihilator Assaults )
Ideas under advisement:
* Amplifier pack: Drains energy slowly, increases damage with all weapons by 15%
* Repulsor also repulses enemy players and vehicles, possible variant repulsor that only repulses players and vehicles?
* VectorPort: Range increased to 300m, cooldown is now just distance travelled (not 5 sec + distance)
* Mitzi AutoMode - when pointed at the ground, it will automatically switch to booster mode, then back to whatever mode you had previously
* VectorPort pack will also teleport anyone within 5m of yourself to your current target, but will cause you to die if any one of them is not wearing a Slipstream-IX pack or Cloaking pack
[Source: forum.radiantage.com/index.php?topic=544.0]
Complete Changes:
* Replaced Battle Angel grenade slot with Armor Module slot, moved Polarized/Gravitron armors to Armor Module slot, can only equip Armor Modules at large stations
* RMS Scatterpack Missiles refire time decreased to 5 minutes
* MANTA Ion Blast refire time reduced to 1 minutes
* Kills done in Blastech restore 10% health and 5% energy, energy pool lowered to 2000 MW
* Shield Pack incompatible with Polarized Armor
* Armor HP display on buying armor changes with selected armor type
* Passive jammed devices changed to 2m jamming field (weird bug with T2 and passive jamming)
* Phaser turret RoF reduced, spread lowered
* Energy turret spread eliminated
* Heavy plasma speed increased moderately, explosion redone to basic one
* Battle Angel overdrive mode now restores full HP when activated
* Comet Cannon output damage increased by 20%
* Shocklance restricted to light armor usage only (who really uses a shocklance on a heavy, weirdo)
* ELF Gun for Juggernaut and Battle Angel returns, mode limited (normal/super tractor for Jugg, normal and pull for BA)
* Incendiary missile should now be available to all armors
* Forcefield Array increased to 2400 HP, up from 1500
* Number of Blast Walls and Blast Doors reduced
* Number of Forcefield Arrays increased
* Deployed Base Turrets can no longer be placed within 500m of an enemy flag or generator
* Fixed vehicle modules being off by 1 place (new vehicle module system soon)
* Tank barrels on Tank and Wolfhound working again
* Defense+ Device damage taken from shield beacons and repulsor beacons increased to 33% from 5/10%
* Forcefields now have minimum flag deploy distance, same clearance as blast wall/door (20m)
* Multifusor disc range doubled
* Engineers should get proper points for repairing deployed base assets (turrets, invs, vpad, jammers)
* Points properly awarded for destroying deployed base assets (turrets, invs, vpad, jammers)
* Deployed Base Turrets have a team-wide cooldown of 1 minute
* Reassembler turned blue
* Lava damage fixed
* Ammo Pack now properly restores full ammo pack capacity on usage
* Ammo Pack no longer removes TL/CSL upon usage
* Synomium Pack no longer overrides BA Overdrive mode
Partially Complete Changes:
* Redoing Bot name generator to prevent missing parts of name or duplicate names
* Optimizations and cleanup of old data and files to speed up MD2 and help eliminate errors
* New death messages for weapons, turrets, vehicles, and events
Planned Changes:
* Deconstructor tool actually undeploys and gives you the pack instead of blowing up the device
* Bots will randomly drop and add during mission change
* Bomber now has pilot AA gun
* Marantz renamed Valkyrie Interceptor, inherits quad-wing design
* Silvershark patrol vehicle removed
* New loading screen
* New Daishi pack - Flight Adaptor: allows daishi to fly within range of a D+D device
* Ammo pack now grants 50 additional Mitzi capacitor, 256 additional EPC charge, 150 more protron ammo, and 25 more phaser ammo, mode availability left unchanged (no, you can't have Annihilator Assaults )
Ideas under advisement:
* Amplifier pack: Drains energy slowly, increases damage with all weapons by 15%
* Repulsor also repulses enemy players and vehicles, possible variant repulsor that only repulses players and vehicles?
* VectorPort: Range increased to 300m, cooldown is now just distance travelled (not 5 sec + distance)
* Mitzi AutoMode - when pointed at the ground, it will automatically switch to booster mode, then back to whatever mode you had previously
* VectorPort pack will also teleport anyone within 5m of yourself to your current target, but will cause you to die if any one of them is not wearing a Slipstream-IX pack or Cloaking pack
[Source: forum.radiantage.com/index.php?topic=544.0]